I'm looking for my dog, Coco. I lost him while I was walking him in the park. Coco isn’t long or boring, pink or mischievous, small or fearful, stretched or nervous, fat or smiley ... Will you help me look for him? It’s a common premise we’ve seen many times before. Boy loses dog (or cat, parrot or platypus) and goes looking for it. Boy asks questions until he finds it. The ending is predictable, but the way of getting there is not. The difference soon becomes clear, as the protagonist starts asking the reader for help. This breaks the fourth wall and, in this search party, it is the reader who rises to the challenge. The protagonist answers questions along the way until he reaches the end of his quest: questions asked from across the fourth wall, from the audience, as if it’s the reader who is asking them. An interesting game indeed, as in fact the reader has no way of answering those questions...